Nicholas Deamer works across moving image, sculpture, and industry to build immersive, site driven improvisations applying a range of materials and equipment. Deamer developed an early interest in generating perceptual anomalies using video and animation. Since these first on-screen studies he has furthered process-based experimentation to include large objects and challenging locations. Inspired by all scales of industry, including electro-mechanical, factory thermoforming, industrial agriculture and biotech, he has developed a research based practice that is interested in how knowledge is produced and transmitted to the public through physical permutations. The work furthers his exploration into the cyclical nature of technology and material, the physical relationship to the user, and our common periphery of understanding where innovation is formed.